Animation using Thread
The activity class itself is implementing runnable to make it a thread.
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:id="@+id/text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:text="Fading Out"
android:textAppearance="?android:attr/textAppearanceLarge"
tools:context=".MainActivity"/>
</LinearLayout>
package com.mbcc.animation;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity implements Runnable {
private static int PERIOD = 2000;
private TextView textView = null;
private boolean fadingOut = true;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = (TextView) findViewById(R.id.text);
}
@Override
public void onStart() {
super.onStart();
run();
}
@Override
public void onStop() {
textView.removeCallbacks(this);
super.onStop();
}
@Override
public void run() {
if (fadingOut) {
textView.animate().alpha(0).setDuration(PERIOD);
textView.setText("Fading Out");
} else {
textView.animate().alpha(1).setDuration(PERIOD);
textView.setText("Coming Back");
}
fadingOut = !fadingOut;
textView.postDelayed(this, PERIOD);
}
}